The Chromatic Domains
Yellow was the third Color to be created. It embodies curiosity on a wondrous level. Looking upon an enormous mountain range, appreciating art, and watching others succeed at unimaginable feats all inspire the feeling that Yellow resembles. Creatures with an affinity for Yellow enjoy watching something happen more than knowing why it works, and are incredible at mimicry. Yellows are often considered fickle and frivolous.
Associations: Curiosity, Beauty, Wonder, Happiness, Fickleness
Skill Associations: Acrobatics, Arcana, History, Medicine, Performance
Elemental Association: Radiant
On your turn, you can use a bonus action to spend 1 Yellow color point to increase your base walking speed by 20 feet until the end of your next turn.
On your turn, you can take your bonus action to spend 2 Yellow color points to gain the benefits of one feat of your choice for 1 minute. You must meet the prerequisites of the feat, if any. If the feat increases an ability score, do not increase that ability score.
When you are hit by an attack, you can use your reaction to spend 5 Yellow color points. Roll a d20. On a roll of 16 or higher, the attack that hit you, instead, misses. You suffer no penalties from the attack. This feature cannot be used to succeed on saving throws. Once you use this feature, you must finish a short or long rest to use it again.
During a short or long rest, you learn a skill from a willing subject. Until the next time you use this power, you can become proficient in a single skill, weapon, language, or tool that your subject is proficient in. You expend 10 Yellow color points after the rest is complete.