Green

Green was the fourth of the Colors. It’s nature is freedom and life. Restraining Green is nearly impossible, and it creates the ever-changing wonder that is life. With the creation of life also comes its destruction, which also falls under Green’s domain. Creatures with an affinity toward Green almost always dislike the boundaries of societies or governments, and would rather be doing whatever they most enjoy than going to formal events or attending a regular schedule. These creatures also appreciate the existence of life and rarely take it for granted.

Associations: Life, Freedom, Health, Cooperation, Disease

Color Training

Skill Associations: Animal Handling, Medicine, Nature, Survival

Elemental Association: Acid

Color Disciplines

Gift of Life

As a bonus action, you can spend 1 Green color point to grant a willing creature within 30 feet of you one of their expended hit dice.

Poisoned Attack

As a bonus action, you can spend 2 Green color points to cause your next successful weapon attack or unarmed strike to apply the Poisoned condition.

Natural Understanding

As an action, you can spend 5 Green color points to discern a single creature’s weaknesses, resistances, and immunities.

Revival

As an action, you can spend 10 Green color points to cause a single creature within 30 feet of you who has 0 hit points and is not dead to regain hit points equal to half their hit point maximum. Once you use this feature, you must finish a long rest to use it again.

Green

The Chromatic Domains Zunawe Zunawe