The Chromatic Domains
Casting Time: 1 action
Range: Self (5-foot cube)
Components: V, S
Duration: Concentration, up to 8 hours
You manifest your Color into some object or a number of objects (such as a bundle of arrows) that can fit within a 5-foot cube. This object can be as detailed as you like provided you understand how it might be created with physical components. For example, you can only build a mechanical toy if you know how it would work if built out of physical components. You do not need to be experienced in the creation of an object to replicate it, so a creature who is familiar with the use of a sword would be able to correctly recreate it, even without knowing how to smith one.
You cannot simulate chemistry or alchemy with your Color, meaning the object cannot be glowing or flaming upon creation. The physical properties of pieces of the object are decided upon creation. For example, a toy boat might have a density that allows it to float, or a sword might be hard and sharp at the blade, but malleable and comfortable to hold on the handle. Once these properties have been set, they cannot be changed.
Whatever is created is translucent and reflects the same light as your primary Color. Dichromats may also use their secondary Color when casting this spell, but it will have no effect on the properties of the object.
Created weapons share the same range, damage, and categories of normal weapons detailed in the Player’s Handbook. These weapons are considered magical for the purpose of overcoming resistance and immunity, but they may not have enchantments placed on them.